Ouya – Programming Begins at Home

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I’m cautiously optimistic about the proposed new gaming console, the Ouya. I like big budget AAA games, but I also like smaller indie games, and the current consoles don’t really seem to support indie developers very well.

The Ouya, built on Android and with decent specs, is promising a more open and accessible approach to developers.

Well after backing the Ouya’s kickstarter campaign early on, I got to watch it shoot past its goal in it’s first day, so either it’s a brilliant scam or the console is on its way.

The makers of the Ouya foolishly asked for advice and suggestions from backers. Most advice seems to be hardware related (more RAM! More ports! More/better controllers! etc) or game related (ship with this game!). Here’s what I sent them, based on what made me fall in love with computing so many years ago:

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Congratulations on your kickstarter success!

I realise you’re probably inundated with ideas for your console, but since you asked, and as one of the first 1000 kickstarter backers, here’s mine! 😛

I’d like to see it ship with a really simple development environment built in, sort of an updated version of the BASIC that shipped with the Commodore64 (showing my age now). Perhaps you could use a customized version of this successful (and open source I think) android version of BASIC:

http://laughton.com/basic/

The idea of being able to create and distribute apps on the device itself (after plugging in a keyboard and mouse) just appeals to me somehow.

It might lead to younger kids getting into programming, or at least allow them to appreciate it more.

Plus there’s just something magical about plugging a device into your TV and making software with it (wipes nostalgic tear from eye).

That’s all for now!

Skevos Mavros

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